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ABOUT EDDIE CAMPBELL: |
Eddie Campbell began producing his own photocopied comics in
the early 1980's and was a pivotal figure of the British comics
'small press' scene. Since then he has moved to Australia, updated
the Greek myths in Bacchus, recounted
his life's story in his Alec books and
collaborated with Alan Moore on a variety of projects, including
the 10-years-in-the-making From Hell. More
details here.
If you know of any other comic-related reading
recommendations made by Eddie Campbell in interviews or articles
we would love to hear from you. Please provide a scan and/or
link if possible.
Email: recommended [at] readyourselfraw [dot] com |
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RECOMMENDED READING: |
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by Raymond Briggs
"This is the ideal kind of book I should like to see about a favourite
artist, and the best since the book on Herriman by
O'Donnell & company. It has the same balance as that excellent
volume, about 100 pages of illustrated commentary, in tandem with
twice as many pages of complete and readable works by the artist
being celebrated - and celebrated is the correct word for the present
book, a life's retrospective of the beloved author of Ethel
and Ernest... With
Briggs now nearly 70, we might feel that the celebration is overdue,
except that we would not normally expect our art heroes to be treated
so fairly in their lifetimes."
From a book review, The Comics Journal #262 |
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by Raymond Briggs
"Published when he was 64, it was a supreme capping of a great
career, a masterpiece in any medium. It would be unfair of us to
ask him to go any higher than that. It is a biography of his parents
and at the same time an account of their times, seen through the
particularity of their world view. Briggs himself is in it, of
course. The scene of him viewing his mother body in the hospital
is almost too moving to look at. The artist fastens upon the distressing
detail of the can of industrial scouring preparation located on
the table beside the trolley on which the body rests." From a book review, The Comics Journal #262 |
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by Milton Caniff
"… and anybody out there doesn't agree this is one
of the top comic strip sequences of all time must be a stunned
mullet."
Review in Escape #7 |
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by Glenn Dakin
"Back
when we were doing our little photocopied comics (what I term "small press")
in the 80's, we constantly challenged each other to take the comics form in new
directions. Dakin evolved in exciting ways in his Abe stories.
They were autobiographical, but more concerned with the inner
life than the physical one…He's arrived at a visual poetry,
with the pictures distilled to deft strokes, playing the role
of calligraphy."
From the introduction |
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by Hal Foster
"I've always felt that Prince Valiant stands
high over its contemporaries in the Adventure/Classical genre
of the Newspaper Sunday, because, whereas Alex Raymond's Flash
Gordon and Burne Hogarth's Tarzan were
sometimes marred by juvenile simplism, Foster's work is not only
impressive to look at like those, but is always interesting to
read… As an artist, he never in his life rushed a pen-stroke;
every tree, cloud and rock is put down with immaculate precision."
Review in Escape #6 |
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by Richard Hahn
"It's one of the best comic book debuts I've seen for
quite some time. I'll be looking for Richard Hahn's next one."
From the advertising blurb
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by Bernie Krigstein
"I go along with EC artist Berni Krigstein's ideas. He was against
a trend that started with Will
Eisner, towards breaking images up
into bits and pieces. You can show a close-up of an eye-ball. Now
what does it mean? The guy could be having an eye test! When you
fragment the image to this extent, it entirely depends on context.
To develop a non-melodramatic language I'm proposing that every frame
in a strip contains the entire drama of the situation. Krigstein
did this in Master Race. There's a chase
at the end of the story and every one of the frames contains both
characters, the essence of the drama. There's no fragmentation, even
though he uses lots of small frames. I find editing into fragments
of images a very disjointed and undisciplined way of telling a story."
In conversation with Alan Moore, Escape #5 |
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by Scott McCloud
"I regret not including Scott McCloud's Understanding
Comics in my list of books
that make the graphic novel an important cultural event of our times. Said list
appeared, as you know, as an appendix in Alec: How to Be
An Artist. I should
not have allowed my disagreement with most of McCloud's theoretical positions
to blind me in the past to the immense value of the work as a graphic novel,
any more than he would see my irresponsible praises of an intoxicated Dionysos
as an impediment to evaluating me as an artist. To think of Understanding
Comics only as some kind of textbook is to do it a huge injustice. It
is a creative work of the first order, in which its author interprets a complex
of abstractions as a universe of graphic symbols and sets a graphic symbol of
himself abroad in the middle of it."
From an interview in Graphic Novel Review #1 |
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by Alan Moore, JH Williams
III & Mick Gray
"I was particularly impressed with [Promethea] issue
12, a virtuoso performance by both writer and artist Jim Williams
in which you tell the history of the world in terms of the tarot
deck. This is one of the most inventive comics I've ever read.
How on earth did you arrive at this? And are you allowed to do
that? I mean, is there an official magical body out there who
are going to say Hold up, you can't do that! or does
this work sit comfortably in traditional magical thinking?"
Eddie Campbell, in conversation with Alan Moore,
Egomania #2 |
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by Alan Moore, Steve Bissette & John
Totleben
"And I can't believe Bernie Wrightson's Swamp
Thing was a great comic - all that grotesque stylizing
of the cliches. It's to Alan Moore's credit that he made something
interesting out of it, even in the American
Gothic sequences where he set himself the limitation
of working with the same original set of cliches."
From an interview, The Comics Journal #145
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by Alan Moore
"Voice Of The Fire is
a wonderful piece of work that is sadly not well enough known. It sets itself
up as a historical chronicle of indirectly related parts, and
then the Moore trickery starts to come in and strange connections
begin to form between one thing and another. One gets a thrill,
as the work seems to advance by more than one page for each page
read. One of my favourite chapters is the one which consists
of the seventeenth century severed heads on pikes on the city
gate conversing with each other, written with such a light humorous
touch that the grisliness of it is never foremost."
From Egomania #2 |
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by Josh Neufeld
"The travel book has a tradition both grand and frivolous.
It's a literary form that continues to welcome the embellishments
of illustration long after fiction has expunged them, whether
through photographs or the author's own sketches of the sights
seen. It has always looked to me, therefore, like a waiting challenge
for the so-called comic book, if only comic book artists were more
adventurous, daring to get out into the big, strange, wonderful
- and sometimes dangerous - world and bring back their observations.
Josh Neufeld does it for us here so that we may know about the
Cave of Fear in the Thai jungle, having your bags searched by Serbian
police in the unhappy year of 1993, and the astonishing cremation
of an 'important man from Ubud'. A
Few Perfect Hours is
a worthy addition to the growing list of serious comic books that
have made the form a significant cultural event of our times."
From the back cover blurb |
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by Joe Sacco
"The
trouble with first hand personal-account comics is that the authors generally
do not go to much trouble to make their lives interesting enough. Enter Joe
Sacco, to whom the above does not apply. Some mighty serious journalism going
on here."
From the back cover blurb |
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by Joe Sacco
"I've
just read Joe Sacco's Safe Area
Gorazde, about the Bosnian mess. Do yourself a good
deed and pick up a copy. The gods will shower all kinds of
awards upon this mighty book."
From Bacchus #55 |
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by Dave Sim & Gerhard
"Sim's Jaka's
Story, even if
you've never read a Cerebus, stands
on it's own as one of the great graphic novels of our time."
From an interview, The Staros Report 1996 |
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by Gary Spencer Millidge
"Are
you folks out there all reading Gary Software Millidge's Strangehaven.
It's a bloody good comic but I'm not sure about this upward social
mobility trick of giving yourself a double barrelled name."
From Bacchus #25 |
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by Paul Pope
"… one of the most interesting talents to arrive in comics over the
last couple of years. His Ballad Of Doctor Richardson is
a magnificently touching book and his regular publication THB is
full of graphic delights."
From Bacchus #10 |
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by Shaun Tan
The author has told the essential story of the universal immigrant
using a photoreal style of period clothing and artifacts, except
that there also all his trademark alienated things. In fact the
cover is a brilliant introduction to the whole shebang. The traveler
in this book is wearing clothing that is familiar to us from old
photos and film, and everything he meets is an extraordinary alien
creation. The purpose of things cannot be deduced from their appearances
and the labels and the instructions on them are all in an alien
script. The book is a hardback of 120 pages (in contrast to the
softcover 32 page volumes of his childrens' oeuvre), with a division
of the page more often than not into twelve pictorial parts, though
there is are sequences with twenty and thirty parts each. And elsewhere
sprawling vistas across two pages. You will think yourself an arrival
at New York's Ellis Island, but wait, that is not the statue of
Liberty, and what is that odd looking longtailed beast on its shoulder?
In all of this, not a single word. At least none that you or I
could understand, being 'lost things' ourselves in front the majesty
of this masterpiece. It's a beautifully moving and human work,
and my favorite picture story book of the year.
From the Eddie Campbell Blog |
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by Craig Thompson
"Everything is pictorial, with the words running helter-skelter
obbligato, picking up anything neglected by the image, including
people's names, which Thompson collects avidly, as though are endangered
folk melodies. Sometimes these words do not bother integrate, but
always they are as handmade as the pictures, lovingly so in many
instances. Here he stops to lavish attention on a study of a girl
(often) who has posed for him, there he lingers over an expanse
of rooftop detail, later a whole market stall of attention arresting
oddities... In Carnet he is a prince among his fellows. We read
and we envy."
From a review in The Comics Journal #266 |
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by Craig Thompson
"An eloquent journey. Craig Thompson knows exactly where he is
going, and you may be sure of seeing me first in the queue when
he announces his next excursion."
From the back cover blurb |
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45 GRAPHIC
NOVELS: |
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"Graphic Novel... The term will
embody the arrival of an idea; a serious intent will be brought
into the common comic and remain as a trend through the last quarter
of the twentieth century, perhaps further. The trend will be revealed
through attempts to build extended works using the mechanics of
the humble comic strip. They are probably to be numbered in thousands.
Such a waste of paper is bound to make you wonder if the end result
can be worth it. Some will be bad, some dull, perhaps the worst
crime a comic can commit. Some will be no more than regular comic
books dressed up pretentiously. Some will be well-meaning, some
bright. Some may be good even, and just not make my list because
I'm a fallible clairvoyant. There will be around four dozen books
at year 2001 whose theoretical aggregation (for in reality we cannot
expect them all to like each other) will nevertheless imply a worthwhile
phase in the human continuum, and to be a part of such a moment
is perhaps the longing at the heart of artistic ambition. Needless
to say, some of those authors listed will make shorter works superior
to the long ones for which I have celebrated them. I am pointing
out the landmarks. May a perceptive historian map the ground between
and may his book be better than some of the stupidities out there."
Eddie Campbell, from Alec: How To Be An Artist |
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The Cowboy Wally
Show (1987) by Kyle
Baker
Why I Hate Saturn (1990) by Kyle
Baker
Dear Julia (2000) by Brian
Biggs
Ethel & Ernest (1998) by Raymond
Briggs When
The Wind Blows (1979) by Raymond
Briggs
The Playboy (1991) by Chester
Brown
I Never Liked You (1994) by Chester
Brown
Alec:
The King Canute Crowd (1990) by Eddie
Campbell
Ghost World (1997) by Daniel
Clowes
David Boring (2000) by Daniel
Clowes
Stuck Rubber Baby (1995) by Howard
Cruse
A Contract With God (1977) by Will Eisner
A Life Force (1985) by Will Eisner
The Dreamer (1986) by Will Eisner
To The Heart Of The Storm (1991) by Will Eisner
Dropsie Avenue (1995) by Will Eisner Casanova's
Last Stand (1993) by Hunt
Emerson
Tantrum (1979) by Jules Feiffer Violent
Cases (1987) by Neil
Gaiman & Dave
McKean
Signel To Noise (1992) by Neil
Gaiman & Dave
McKean
Mr Punch (1995) by Neil
Gaiman & Dave
McKean Hicksville (1998)
by Dylan
Horrocks
The Jew Of New York (1998) by Ben
Katchor Berlin (2001)
by Jason Lutes
Cages (1998) by Dave
McKean
City Of Glass (1994) adapted by David
Mazzucchelli
V For Vendetta (1988) by Alan
Moore & David Lloyd
Watchmen (1988) by Alan
Moore & Dave Gibbons
Big Numbers (1990) by Alan
Moore & Bill Sienkiewicz
From Hell (1999) by Alan
Moore & Eddie
Campbell The
New Adventures Of Hitler (1990) by Grant
Morrison & Steve Yeowell
Blood Of Palomar (1989) by Gilbert Hernandez
Poison River (1994) by Gilbert Hernandez The
Death Of Speedy (1989) by Jamie
Hernandez
Uncle Sam (1998) by Alex
Ross Palestine (1996)
by Joe Sacco
Safe Area Gorazde (2000) by Joe
Sacco
It's A Good Life If You Don't Weaken (1997)
by Seth
Gemma Bovary (1999) by Posy
Simmonds
Jaka's Story (1990) by Dave
Sim & Gerhard
Going Home (1999) by Dave
Sim & Gerhard Maus (1993)
by Art
Spiegelman
The Tale Of One Bad Rat (1995) by Bryan
Talbot
Goodbye Chunky
Rice (1999) by Craig
Thompson
Jimmy Corrigan (2001) by Chris Ware |
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