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INTRODUCTION: |
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Alan,
Thanks for the entertaining letter. Seeing as it was of
such a high intellectual calibre, we'll most likely print it in
our next issue... You almost found us too late. No 7 is just out
and No 8 (out in 6-10 months) will be our last as a magazine. After
that we go annual, in paperback form. I'm afraid we're a bit too
avant-garde for the Mafia.
Tally ho,
Griffy
I received the above letter in the late September of 1976
after coming across a handful of issues of Arcade at
the comic shop Dark They Were & Golden
Eyed.
I'd originally picked the magazine up on impulse after being
attracted by a cover line that promised the unlikely combination
of William S Burroughs and S Clay Wilson, apparently to be found
within. What I discovered was a collection of comic material
that swiftly elevated Arcade: The
Comics Revue to the
Olympian reaches of my Three Favourite Comics Ever In The History
Of The Universe. As is usually the way when I encounter something
I'm really fond of, my condition escalated rapidly from good
natured boyish enthusiasm to an embarrassing display of slobbering
hysteria. I wrote a long and love-struck letter to the magazine
swearing that in order to ensure the continued publication of
this Pulp Paragon I would be prepared to have sexual intercourse
with a Komodo dragon or kill my family with a blunt butter-knife
(or words to that effect). A few weeks latter I received the
above rely from Bill Griffiths. I reprint it here partly because
I really like the bit about my high intellectual calibre, and
partly because of its historical interest: The last issue of
Arcade was issue 7. There was no annual
paperback. The Mafia obviously got them after all.
During its brief lifespan Arcade published
some of the only truly worthwhile material produced during the
1970s, and for a short time seemed almost capable of revitalising
the near extinct genus of the Underground Comic. This dream was
truncated suddenly when Bill Griffiths woke up one morning to find Zippy
The Pinhead's pointed, severed head in bed with him, or
whatever way it was that those ruthless pinstripes Sicilians
put the frighteners on him. The fact that Arcade folded
is a shame; the fact that it has been pointedly ignored ever
since is a tragedy... at least on the effete scale with which
we aesthetes evaluate tragedies.
In an effort
to address the balance a little I'd like to attempt a brief and
necessarily inconclusive rundown on the magazine. To understand
Arcade you first have to understand a little of its historical
context, so I hope you'll bear with me as I do my best to lubricate
the dry facts.
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LUBRICATION: |
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Arcade #1 was published in the spring
of 1975 as a quarterly black and white magazine of around fifty
pages, sporting beautiful full colour covers, many by Robert Crumb,
printed on card. It appeared at a time when the Underground comic
had started to cough up blood after several years of looking pale
and ill. The initial wave of energy provided by ZAP
Comix had reached
its high water mark, broken, and fallen back. The busts and court
cases had taken their toll, and the only undergrounds that seemed
to be breaking even were those that tended towards sex and horror:
Skull, Slow Death and lesser titles seemed to appear with some
regularity while the more adventurous and experimental books fell
by the wayside. One gets the impression in retrospect that the
underground market was slimming itself down and getting rid of
its social conscience in preparation for its metamorphosis into
the Heavy Metal audience of some years later. Whatever the situation,
things looked bleak for the underground.
In 1975 then, Arcade served as a rallying point for those cartoonists
who were more concerned with their art than their bank balances.
In the process it brought more concentrated intelligence to bear
upon the comix strip medium than has been experienced since the
balmy heyday of the Great American Newspaper Strip. So what was
it all about?
As a package it was delightful: Nice printing on white
paper and card covers aside, it had a sort of garish pulp charm
that latterday descendants such as RAW can't really hope to capture.
Arcade wasn't hard edged and intimidatingly intellectual. It
was approachable, and everything from the style of the mast head
lettering to the gallery of self-portraits on the contents page
reflected this somehow. Entertaining as the package might have
been however, it didn't hold a candle to the contents.
The contents of Arcade had a pleasing
regularity, considering how diverse the actual material was.
Most of the early issues opened with a full page illustrated text
feature by Jim
Osborne on the inside front cover, similar to the
Loathsome Lore features that the late Roy
Krenkel did for Warren's
early run of Creepy. These were historical items centring upon
some famous real-life monster from history, such as baby-butchering
Caterina Sforza or Peter Kurten the Düsseldorf vampire. Lovingly illustrated
in Osborne's delicate stippling, these catalogues of genuine atrocities
became so numbingly terrible as to be almost funny, leading the
reader in to the uneasy no-mans land between the disturbing and
the amusing that was to almost a trade mark for a number of the
most prominent Arcade artists, and the nearest that the magazine
ever got to a distinctive House Style.
After an imaginatively designed contents
and editorial page, the main contents unrolled. As the issues
passed, some of these emerged as Arcade's equivalent to continuing
features.
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SPAIN RODRIGUEZ : |
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As an example, there seemed to be a sort of unofficial biography
spot, in which one of Arcade's regulars
would produce a comic strip biography of the character of his choice.
These included George
Kuchar's darkly comic piece on H.P. Lovecraft
and a brilliant study of the life of Henri Rousseau by Bill Griffiths
but the very best was a portrait of Stalin by Spain
Rodriguez (Arcade
#4).
Within a limited number of pages, Spain created a convincing picture
of the brooding and psychopathic 'Red Monarch' and the strange
abstracted landscape in which he lived. The use of heavy block
shadows and Rodriguez' powerful sense of composition give a real
atmosphere and weight to the story, with an abrupt and brutal pace
to the storytelling that matches the chilling nature of the subject
matter quite adequately. A scene in which Stalin's wife is reported
a 'Suicide' (whatever that meant in Stalinist Russia) is portrayed
as a severe downshot, looking straight down from near the ceiling
of an elegant bathroom at the woman sprawled upon the floor like
a stringless puppet, hard lines of black ink radiating from her
slashed wrists and trickling off across the white tiles. And the
final images are perfect: The narrative caption boxes relate how,
during his final years, Stalin would travel by car along highways
built for his solitary personal use across Russia. Wherever he
stopped along the way there would be a room waiting for him specially
constructed so as to be an exact duplicate of his room in the Kremlin,
right down to the book lying open on the bedside table. While this
is sinking in, we see three pictures, showing a simple side elevation
of a sparsely furnished, neat-looking bedroom. Each picture is
identical to the others except that they get progressively smaller.
In effect, we get the impression of an endless series of identical
rooms stretching away into the empty distance, proving an unnerving
glimpse into the mind of someone who once controlled half of the
world.
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JUSTIN GREEN : |
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Another high-point of Arcade was Justin
Green's Classics
Crucified series, in which Green, the undisputed
Nabob of Neuroticism and creator of the remarkable Binky
Brown Meets The Holy Virgin Mary, took the concept behind Classics
Illustrated to its logical and bloody extreme. Whereas Classics
Illustrated somehow managed to
maintain an air of false dignity all the time it was sawing Captain
Ahab's other leg off in an attempt to fit Moby
Dick into a comic-book,
Green pulled out all the stops and deliberately vulgarised works
of classic literature with all the delicacy of a PCP-crazed dog-sodomist.
The best example is probably his three page reworking of Dostoevsky's
Crime & Punishment in issue 3 of
Arcade. I won't go into detail, but
the final panel should adequately describe the reverence with which
this greatest of Russian novelists has been approached. After tortured
protagonist Raskolnikov has reached the point of self-revelation
that has eluded him throughout this massive novel ("Oh God!
I just realised... I'm a shitty murderer and a terrible person!")
his persecutor, Inspector Porfiry Petrovich, strikes up a relationship
with Raskolnikov's loved one, Sonia. In the last panel, Green summarises
Dostoevsky's notion that the torture of one individual is somehow
redeemed in the elevation of others to loving harmony, most adequately
as Inspector Petrovich poignantly remarks, "Just think...
if those two bimbos wasn't knocked off, I never woulda met Sonia!"
Sonia gazes at him adoringly and says, "He is my Sugar-Father."
End of strip. For my part I thought it was better than the original.
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KIM DEITCH
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Then there was Kim
Deitch's recountings of the stories upon
his own pet theme: Famous Frauds. Filtered through Deitch's Fleischer-esque
sensibilities, the stories of such notable tricksters as Don Carlos
Balmo-I, who was actually a woman, and the chess-playing robot
Ajeeb took on a new and surreal dimension. Ajeeb was particularly
interesting: a huge and hollow automaton' concealing a small human
operative, Ajeeb outlasted several operators one of whom turned
to drink and went mad after spending his entire working life sitting
in the cramped interior of the stuffy and lightless pseudo-robot before
finally suffering the humiliation of defeat at the hands of an
11 year old boy. The boy won a box of cigars, and that was Bobby
Fischer's very first chess prize. The stories are simply told and
fascinating, and therein lies a lot of the appeal, both of Deitch's
work in particular and of Arcade in general: the stuff was well
written and well constructed. It hung together well and it had
a point. Would that there were four books like that around today.
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OTHER CONTRIBUTORS: |
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Most issues had a text feature written by some contemporary
notable and illustrated by one of the Arcade crew. The idea worked
well the three page text features broke up the otherwise acres
of comic strip and set off the work to its best effect by contrast.
The better pieces in this category included two inspiring pairings:
Charles
Bukowski and Robert Crumb; and S
Clay Wilson and William
Burroughs. Crumb's rubbery Terrytoon lines perfectly evoked the
seamy nostalgia of Bukowski's prose, while in Burroughs S Clay
Wilson seemed to have found a match for his own abnormally horrid
imagination.
Jim
Hoberman also contributed a text column, Space
Age Confidential by name. Variously illustrated by Deitch, Robert
Williams and Art Spiegelman, Space Age Confidential talked enthrallingly
about such American icons as Coca-Cola, Disneyworld and President
Calvin Coolidge. In doing so it underlined another prominent
strand running through Arcade , a sort of determination to expose
the dark and bizarre side of contemporary pop culture, starting
with the comic strip and working outwards.
Despite the heavy whiff of Dadaism in the
material, Arcade displayed nothing but the greatest respect for
the medium it was working within. Great moments in the medium's
past were recalled and re-examined in a feature called Arcade
Archives. While at the moment we have an exemplary publication
like Nemo to help us find out about strips of the past, in 1975
Arcade Archive's four or five pages a quarter were the best thing
on offer. It was here that I first discovered such glittering geniuses
as Harrison Cady, and became convinced that a familiar name like
H.M. Bateman might be worth a deeper examination.
This concern for the past of the medium was matched
with a concern for its future that was best reflected in a feature
known as Arcade Sideshow, which rounded
out the magazine. Sideshow consisted
of numerous half-page strips by new artists, or occasionally
by an older hand who simply wanted to experiment with the interesting
restrictions of the half-page format. Aline
Kominsky, Mark
Beyer,
Sally Cruikshank, Rory
Hayes - I encountered them all for the
first time in the sawdust and popcorn atmosphere of the Sideshow.
The title seemed especially adequate in light of the freakishness
of some of the art-styles on display. It was my first exposure
to the idea of primitivism in comic art, and after my initial
conditioned repulsion had worn off about three months I found
myself approaching the work of people like the late Rory Hayes
with a real and almost inexplicable pleasure. This is the edge
of the underground that most comic fans balk at. When confronted
by the painful amateurishness of an Aline Kominsky, the mind
conditioned to Neal Adams and Mike Golden will probably recoil
in stark terror and vomit mauve bile. The root of the argument
seems to be, "But She can't draw." In
terms of standard comic art, this is perfectly true. John Byrne
can draw and Aline Kominsky can't. What you have to realise however,
is that the drawing ability of the artist is not what art is
about. Not all the time. And I for one would love to see Aline
Kominsky do an issue of the Fantastic Four.
All of the above is an attempt
to list just the continuing features of Arcade , and even so
it is incomplete. I haven't mentioned Art Spiegelman's Real
Dream spot, where readers were invited to
send in dreams for Spiegelman to illustrate, or Yippie monument
Paul Krassner's expose upon Timothy Leary and the grim facts behind
the Lenny Bruce industry. This is largely because the most significant
of Arcade's contributions
to the medium were one-off pieces rather than continuing features.
However astonishing the material listed above might actually
be it was really only the setting for the various pieces de resistance
that Arcade was to present over its
seven issue lifespan.
There were so many good pieces, even in such
a drastically curtailed run, that I can only hope to list a few
in passing before tackling a couple of personal favourites in
depth. There was Jay
Kinney's wordless and ominous Midnight, executed
entirely upon scaper-board; the late Willy
Murphy's excellent
Arnold Peck adventures, Diane
Noomin's Sultana of schlock Didi
Glitz in a series of vacuous vignettes, the stunning colour work
adorning the back covers by Spiegelman, Moscoso,
McMillan, Robert
Williams, Kliban and others, and so on and so on in an endless
shopping list of extraordinary talent gathered in one place at
one time. Quite genuinely, this was the most perfectly conceived
and executed comic publication since Harvey
Kurtzman's MAD,
and there has been nothing like it since.
I think
that without a doubt the three most consistent creators working
at Arcade were the magazines editors;
Bill Griffith and Art Spiegelman; and that cranky old misogynist
Robert Crumb himself.
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ROBERT CRUMB : |
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Crumb's Arcade work, although it has perhaps been surpassed
by some of the material he's contributed to Weirdo, was his best
to date at that point. Apart from surprisingly lyrical covers,
he contributed a healthy number of strips to the magazine's interior,
including a two-page dissertation upon buttocks, a selection of
unpublished drawings from his sketchbook that proved every bit
a meticulous and fascinating as his comic work, and a stunning
and bleak look at like in This Here Modern
America that oozed despair.
Indeed, after looking at the best two pieces that Crumb contributed
to Arcade one might be forgiven for assuming that the Mid-Seventies
were not a particularly happy time for the artist.
In Arcade #6,
Crumb contributed something that looked very much like the last
word in funny animal anthropomorphism at the time, and still
does to a certain extent. Entitled Ain't It
Nice and starring Those
Cute Little Bearzy Wearzies, the strip portrayed a vision of
inner urban life and love every bit as flatly and methodically
as something like Last Exit To Brooklyn could achieve in the literary
field. It was seven pages long, and each page had a grid containing
twenty individual panels. The strip minutely chronicles a day in
the life of two working class inner urban bears, Jippo and Boopsy,
as they go through their day. Some moments are ugly, some are surprisingly
touching, but by the end of the strip you feel a sort of pang
of recognition, along with a sensation of having learned something.
Crumb has used funny animals in the classic sense: By showing
human foibles portrayed by animals an artist can sidestep all the
obscuring preconceptions that people have about human behaviour
and enable them to look at themselves dispassionately as if they
were observing another species. The beauty of Crumb's concept here
is that he has made the human behaviour being portrayed a lot more
disturbingly naturalistic and near the knuckle than most of his
predecessors. In doing so he also shows us how much of the animal
there is in human behaviour by way of the rough physical preliminaries
that the two-lovers go through before finally arriving at a sloppy
and drunken sexual bout. There's a sort of inversion of the principals
of anthropomorphism there that hasn't been attempted since Kurtzman/Elder
Mickey Rodent strip in MAD.
Crumb's best piece, however, concerned
real people. Appearing in Arcade #3 under
the title That's
Life,
it chronicled the brief and unspectacular rise and fall of a
black backwoods singer called Tommy Grady who cut one 78rpm record
before being shot dead in 1931. The first three pages take us through
Tommy Grady's last year of life. He fights with his wife and
hits the road taking only a knapsack and a guitar. Picked up by
friends on their way to Memphis to cut a record, he is persuaded
to cut a tune himself as part of the then-current boom in Ethnic
Music. Blowing his first pay-check on drink he picks up a woman
and gets shot dead in a senseless argument with her boyfriend.
The next two pages carry us through the depression of the thirties,
when many of the small record labels went out of business and a
large number of records deleted, Tommy Grady's amongst them. The
final page brings us up to the seventies, where an avaricious blues
collector looking suspiciously like Crumb himself, buys a solitary
surviving copy of Tommy Grady's only record from an old black woman
as part of a job lot. He takes it to his blues aficionado friends
in L.A. who give it a public airing over their expensive hi-fi
units. The last panel shows a crowd of rich white-American blues
scholars smiling blissfully as Tommy Grady's voice drifts around
the elegant apartment: "Po-o boy, lo-ong way f'um home...
Po-o boy lo-ong way f'um home..." A lone caption reminds us
of the title:
"...And
that's life!" Crumb at his manic-depressive zenith.
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BILL
GRIFFITH :
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The fact that the two editors of Arcade, Griffith and Spiegelman,
contributed so many of the most wilfully experimental pieces (as
well as the best in many instances) leads me to suspect that they
saw the experimental angle as one of Arcade's major reasons for
existence, and individually they followed their convictions with
a vengeance. Griffith contributed a number of truly memorable pieces
including a number of half-page Griffiths Observatory strips for
the Sideshow feature. The Rousseau piece mentioned earlier figured
highly amongst the rest of his works, as do the Commedia
Dell Zippy and the disturbing The
Toad & The Madman in which Mr Toad and
Alfred Jarry discourse upon the unspeakable truth. Also the strictly
paced piece of film noir entitled Doll Boy should be given a mention
if only for its style and control.
Griffith's best piece, at least
in my mind, remains A Fools Paradise Revisited in Arcade
#3.
In this ten page strip, Griffith followed the passage of the ubiquitous
Zippy The Pinhead through a lavish
and classical Stately home. Each page is divided into four wide
horizontal panels, stacked one on top of the other, creating
a cinemascope effect (or Zippyscope, as the artist would have
it). After a number a splendid sequences made more evocative
by the panoramic nature of the visuals, we get a single deviation
from this rigid page structure. One strip on the last page is
broken into seven smaller panels, showing Zippy
The Pinhead's
progress as he drifts out to sea upon a chunk of ice-berg. Zippy's
comment at this juncture, delivered with one word in each panel
as the pitiful Pinhead drifts away towards the distant horizon,
is revealing: "I
Hate Everything That's Modern. Everything. That's. Modern. I
Hate. It..." It's not until you've read it a few times that you
realise that the sun is slowly rising in the background as night
gives way to daytime, and that the magnificent microcephile has
managed to sting one sentence out over some three or four hours.
Like Jarry's Pere Ubu, Zippy perpetrates a sort of comedy of the
unconscious, stumbling through a half-understood landscape shattering
time, logic and preconception as he goes. The bits that you laugh
at loudest are always the bits that you least understand consciously,
and at times the Zippy mystique manifests itself eerily beneath
the veneer of slapstick and nowhere more effectively than here.
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ART
SPIEGELMAN : |
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Griffith's co-editor, Art
Spiegelman, is the last artist under
discussion here. Of all the contributors to Arcade, Spiegelman
remains the most creatively self-conscious in his use of the medium,
and in consequence achieves many of the more penetrating insights.
For the most part Spiegelman's work is as much about the comic-strip
medium as whatever story he happens to be telling. While this is
true to a lesser extent even of such recent work as Maus,
the trend for self-examination was most apparent during Spiegelman's
stint on Arcade.
In the first issue, Spiegelman contributed a piece
entitled Cracking Jokes which manages to provide an accurate
and scholarly dissertation upon humour while being in itself funny.
By taking a simple four frame gag and examining it over and over
again from every conceivable standpoint for three pages, Spiegelman
actually manages to say something about humour itself at the
same time as expanding one's notions of what the comic medium is
capable of. Other notable strips
include Ace Hole Midget Detective, in which Spiegelman manages
to weave a detective story in together with a few observations
on Picasso and the relationship between comics and modern art;
and As The Mind Reels, in which he successfully intercuts between
a mundane soap-opera, a pasta advertisement, a bored housewife's
telephone conversation and his own working notes for the strip,
creating a sort of collage of everyday life punctuated by televisual
inanity, contrasting the real-life of soap operas with the real-life
of the everyday world.
My favourite
Spiegelman piece, however, is a two page exercise included in
Arcade 6, entitled The
Malpractice Suite. What Spiegelman has done
is to take panels from the Rex Morgan newspaper
strip by Bradley and Edgington - head and shoulders shots for the
most part and then extend the lines of the image beyond the panel
borders to form them into new shapes and contexts. As an example,
we see a standard Rex Morgan panel with a woman up close in the
foreground, turning away from us in a head and shoulders shot.
She is starting to glance towards a man in a raincoat who has
just come to the door, his feet invisible below the bottom panel
borders, however we see that what Spiegelman has added to the original
design has placed it into a disturbingly different and surreal
context. The woman whose face we see in the foreground is given
a crude and stumpy body beyond the frame borders, the blouse open
to reveal naked and sagging breasts. The man in the background,
it transpires is not in the background at all. He's about eight
inches high and he's in the foreground. The bare-breasted woman
is holding him up in one hand like a popsicle. The sudden change
in he way that reality is perceived is disturbing, and suggests
all of the subliminal tensions and currents that exist just beyond
the panel borders of everyday life.
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LEGACY: |
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Of course the most bewildering thing is exactly how they managed
to fit all of the good material mentioned at wearying length above as
well as all the worthy stuff I didn't mention into a mere seven
issues, although I for one am glad that they did. To me Arcade was an almost perfect culmination of the whole idea of Underground
Comix. Granted, there have been worthy individual efforts by the
various Arcade contributors since then, but somehow without the
same flair. RAW is a splendid magazine, but it's intimidating.
I can't bring myself to criticise anything that is that well printed
and I find myself approaching RAW in almost the same way as I approach
gallery art coldly and from a polite distance. Crumb's Weirdo is similarly excellent, but I think that at least in terms of a
magazine he needed someone to balance his consuming taste for artistic
deviance with slightly less iconoclastic sensibilities.
Balance
is what Arcade achieved, in a nutshell.
It balanced Griffiths' metaphysical slapstick against Spiegelman's
thirst for self-reverential comic material and ground their more
explosive experiments with a solid anchor of Robert Crumb's simple
and unadorned storytelling. It pushed the medium in all sorts
of new directions, the vast majority of which still remain to
be properly explored almost ten years later. Anyone seriously
interested in seeing what directions comics might go in the future
could do a lot worse than checking out just how far they've been
in the not too distant past. If the Mafia
were really responsible for Arcade's
demise then perhaps Joe
Valachi was right to squeal on the bastards
after all.
Alan Moore
This article originally appeared in the British
fanzine Infinity #7-8 in 1984.
It
is reproduced here by kind permission of the author.
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